The Age of Myth
Campaign Ground Rules
General Discription: Dungeon exploration at it’s finest! Characters travel the known world, exploring and looting dungeons. There is a meta-plot to pull things together, and this will be focused on, and advanced, as the players travel.
Importance of the PCs: Nominal, at first, but players can become major players in the meta-plot if they can gain the reputations, fame, and glory to do so.
Morality: Good vs. Bad is black & white; if the PCs choose to get involved with the meta-plot, they will champion the forces of Good.
Realism: Neutral; campaign will use some additional rules designed to add realism to the game, but due to the style of game, there will be a larger focus on “cinematic logic.”
Outlook: Successes balanced by failures; nothing is guaranteed, the players will succeed by their wits, skill, and steel alone.
Seriousness: Seriousness balanced by lighthearted; while there is no “silliness” aspect to the campaign, there storyline is not all doom and gloom.
Continuity: Entirely serial – everything must fit the storyline; while the PCs my not be involved directly in the meta-plot, it will be advancing as the PC’s explore.
Character Building Guidelines
|Combat Uses Hit Location Chart||Yes|
|Knockdown Rules Used|
|Long-Term Endurance Rules Used||No|
|Starting Points for PCs||100|
|Max Points from one Disadvantage||25|
|Maximum Disadvantage Points for PCs||50|
|Characters automatically have Normal Characteristic Maxima at no point value||Yes|
|Characters can carry normal technology at no point cost||Yes|
|Power Levels||Beginning Range||Maximum|
|Attack Powers||0-45 active points||60 active points|
|Defense Powers||0-45 active points||60 active points|
|Skill Rolls||8- to 13-||Skill Maxima rules|